Significant experiences implementing gamification in computer programming courses
DOI:
https://doi.org/10.26507/rei.v15n29.1031Keywords:
curriculo, desercion, aprendizaje, Ingeniería de SistemasAbstract
This article presents a compendium of experiences of the implementation of pedagogical methodologies based on gamification used in computer programming courses in the Systems Engineering program of the Autonomous University of Bucaramanga, with the purpose of synthesizing a unique and repeatable methodology to guide to future teachers in the correct use of gamification in the classroom. Also included are elements of the Gamification Model Canvas which served as the basis for the methodology developed.
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