Applying a new game element called backward grading for student engagement

Autores/as

Palabras clave:

Gamificación

Resumen

La participación de los estudiantes se refiere a qué tan activamente involucrado y entusiasta está un estudiante en su proceso de aprendizaje. Los estudiantes comprometidos participan activamente en su educación, muestran voluntad de aprender y están motivados para lograr sus objetivos académicos. La participación de los estudiantes es importante para las actividades de aprendizaje y se puede lograr mediante el uso de elementos de diseño de juegos en contextos ajenos al juego o gramificación. En este trabajo se diseñó un enfoque de gamificación que incorpora elementos del juego como torneo, equipos, desafíos multidisciplinarios, calificación, calificación regresiva, insignias, puntos y tabla de clasificación. Especialmente el nuevo elemento del juego de calificación regresiva está diseñado para lograr la participación de los estudiantes. La calificación del elemento del juego promueve competiciones entre equipos de estudiantes. Por otro lado, el novedoso elemento del juego de calificación regresiva promueve la contribución a las competiciones. El entorno de gamificación diseñado se aplica a un curso de tecnologías emergentes y los resultados muestran que se logra la participación de los estudiantes.

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Biografía del autor/a

Davut Çulha, ASELSAN

Works for the company ASELSAN. He is a computer engineer and has been involved in numerous projects, specifically focusing on business process software development. He received his BS, MS, and PhD degrees in Computer Engineering from the Middle East Technical University, Ankara, Turkey. In his doctoral dissertation, he proposed an agile methodology for business process software development. In addition to his professional work, he is also an instructor at Atilim University, where he teaches courses on agile software development, emerging technologies, and blockchain and cryptocurrency technologies within the Department of Software Engineering.

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Publicado

2024-01-16

Cómo citar

Çulha, D. (2024). Applying a new game element called backward grading for student engagement. Revista Educación En Ingeniería, 19(37), 1–8. Recuperado a partir de https://educacioneningenieria.org/index.php/edi/article/view/1278

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Sección Pedagógica

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