Experiencias significativas de la implementación de la gamificación en los cursos de programación de computadores
DOI:
https://doi.org/10.26507/rei.v15n29.1031Palabras clave:
curriculo, desercion, aprendizaje, Ingeniería de SistemasResumen
Este articulo presenta un compendio de experiencias de la implementación de metodologías pedagógicas basadas en gamificación usados en los cursos de programación de computadores en el programa de Ingeniería de Sistemas de la Universidad Autónoma de Bucaramanga, con el propósito de sintetizar una metodología única y repetible para orientar a futuros docentes en el correcto uso de la gamificación en el aula de clase. Igualmente se incluyen elementos del Gamification Model Canvas el cual sirvió como base para la metodología desarrollada
Descargas
Referencias bibliográficas
La República. Ingenierías: mucha demanda y poca motivación para estudiarla. [en línea]. Agosto 17, 2010, [Accedido en: Septiembre 5, 2018]. Disponible en: http://www.mineducacion.gov.co/ observatorio/1722/article-243384.html.
Deterding, S., Dixon, D., Khaled, R. and Nacke, L., From game design elements to gamefulness: defining gamification. In: Proceedings of the 15th international academic MindTrek conference: envisioning future media environments, 2011, pp. 9-15. DOI: 10.1145/2181037.2181040
Contreras-Espinosa, R. and Eguia, J.L., Gamificación en aulas universitarias. Institut de la Comunicació (InCom-UAB) Universitat Autònoma de Barcelona, Barcelona, España, 2016.
Deterding, S., Khaled, R., Nacke, L.E. and Dixon, D., Gamification: Toward a definition. In: CHI 2011 gamification workshop proceedings, Vol. 12. Vancouver BC, Canada, 2011. DOI: 978-1-4503-0268-5/11/0
Goshevski, D., Veljanoska, J. and Hatziapostolou, H., A review of gamification platforms for higher education, ACM Int. Conf. Proceeding Ser., vol. Part F1309, 2017. DOI: 10.1145/3136273.3136299
Nah, F.FH., Zeng, Q., Telaprolu, V.R., Ayyappa, A.P. and Eschenbrenner, B., Gamification of education: a review of literature, In: Nah, F.FH., (eds), HCI in Business. HCIB 2014. Lecture Notes in Computer Science, vol 8527. Springer, Cham, 2014, pp. 401-409. DOI 10.1007/978-3-319-07293-7_39
Johnson, D., Deterding, S., Kuhn, K.A., Staneva, A., Stoyanov, S. and Hides, L., Gamification for health and wellbeing: a systematic review of the literature, Internet Interv., 6, pp. 89-106, 2016. DOI: 10.1016/j.invent.2016.10.002
Sardi, L., Idri, A. and Fernández-Alemán, J.L., A systematic review of gamification in e-Health, J. Biomed. Inform., 71, pp. 31-48, 2017. DOI: 10.1016/j.jbi.2017.05.011
Johnson, D., Horton, E., Mulcahy, R. and Foth, M., Gamification and serious games within the domain of domestic energy consumption: a systematic review, Renew. Sustain. Energy Rev., 73, pp. 249-264, 2017. DOI: 10.1016/j.rser.2017.01.134
Darejeh, A. and Salim, S.S., Gamification solutions to enhance software user engagement—A systematic review, Int. J. Hum. Comput. Interact., 32(8), pp. 613-642, 2016. DOI: 10.1080/10447318.2016.1183330
Warmelink, H., Koivisto, J., Mayer, I., Vesa, M. and Hamari, J., Gamification of the work floor: a literature review of gamifying production and logistics operations, Proc. 51st Hawaii Int. Conf. Syst. Sci., 9, 2018. DOI: 10.24251/HICSS.2018.139
Ferreira, A.T., Araújo, A.M., Fernandes, S. and Miguel, I.C., Gamification in the Workplace: a systematic literature review, in: Recent Advances in Information Systems and Technologies, 2017, pp. 283-292. DOI: 10.1007/978-3-319-56541-5_29
Aziz, A., Mushtaq, A. and Anwar, M., Usage of gamification in enterprise: A review, in: 2017 International Conference on Communication, Computing and Digital Systems (C-CODE), Islamabad, 2017, pp. 249-252. DOI: 10.1109/c-code.2017.7918937
Meske, C., Brockmann, T., Wilms, K.L. and Stieglitz, S., Gamify employee collaboration - A critical review of gamification elements in social software, ACIS 2015 Proc. - 26th Australas. Conf. Inf. Syst., 2015.
Dichev, C. and Dicheva, D., Gamifying education: what is known, what is believed and what remains uncertain: a critical review, International Journal of Educational Technology in Higher Education, 14(1), art. 9, 2017. DOI: 10.1186/s41239-017-0042-5
Hamari, J., Koivisto, J. and Sarsa, H., Does gamification work? — A literature review of empirical studies on gamification, in: 2014 47th Hawaii International Conference on System Sciences, Waikoloa, HI, USA, 2014, pp. 3025-3034. DOI: 10.1109/HICSS.2014.377
Ibanez, M.B., Di-Serio, A. and Delgado-Kloos, C., Gamification for engaging computer science students in learning activities: a case study, IEEE Trans. Learn. Technol., 7(3), pp. 291-301, 2014. DOI: 10.1109/IEEESTD.2007.35365
Paisley, V., Gamification of tertiary courses: an exploratory study of learning and engagement, in: 30th Annu. Conf. Aust. Soc. Comput. Learn. Tert. Educ. ASCILITE 2013, pp. 671-675, 2013. DOI: 10.1109/TLT.2014.2329293
Su, C.H. and Cheng, C.H., A mobile gamification learning system for improving the learning motivation and achievements, J. Comput. Assist. Learn., 31(3), pp. 268-286, 2015. DOI: 10.1111/jcal.12088
Caton, H. and Greenhill, D., The effects of gamification on student attendance and team performance in a third-year undergraduate game production module, in: 7th Eur. Conf. Games Based Learn. ECGBL 2013, 1, 2013, pp. 88-96.
Barata, G., Gama, S., Jorge, J. and Gonçalves, D., Improving participation and learning with gamification, in: Gamification '13: Proceedings of the First International Conference on Gameful Design, Research, and Applications, October, 2013, pp. 10-17. DOI: 10.1145/2583008.2583010
Nacke, L.E. and Deterding, S., The maturing of gamification research, Comput. Human Behav., 71, pp. 450-454, 2017. DOI: 10.1016/j.chb.2016.11.062
Jiménez, S. and Escribano, F., Gamification model canvas. In: Gamification World Congress 2015, Barcelona, España, 2015.
Bartle, R., Hearts, clubs, diamonds, spades: players who suit MUDs. Journal of MUD Research, 1(1), art. 19. 1996
Universidad Autónoma de Bucaramanga. Proyecto Educativo Institucional, [en línea]. Julio 2012, [Accedido en: Septiembre 5, de 2018]. Disponible: http://unab.edu.co/nosotros/pei
Hunicke, R., Leblanc, M. and Zubek, R., MDA: a formal approach to game design and game research, AAAI Work. - Tech. Rep., vol. WS-04-04, 2004, pp. 1-5.
Descargas
Publicado
Cómo citar
Número
Sección
Licencia
Se autoriza la reproducción total o parcial de los documentos publicados en la Revista siempre y cuando se cite la fuente y el autor.
Estadísticas de artículo | |
---|---|
Vistas de resúmenes | |
Vistas de PDF | |
Descargas de PDF | |
Vistas de HTML | |
Otras vistas |